The Gepids

454-567 AD

 

 

 

THE GEPIDS LIST

 

 

 

SPECIAL RULES

*1             Shock
*2             Skirmish
*3             Warband rules 2 and 3 only
*4             Warband

Noble and Heavy Cavalry. These are similar in appearance to their Ostrogothic counterparts. They wear armour and carry a shield. Their main weapon was the kontarion—the shorter version of the kontos—although a kontos is a possible armament too. Note that an option is included to field Gepid Heavy Cavalry dismounted at a cost reduction of –50 points per unit (i.e a cost of 60 points). The Transylvanian heavy cavalry, although similarly armed, lack the élan of their noble equivalents and have lost shock status to represent this.

Huns.  The Gepids were vassals of the Huns—these represent either Huns or similar nomads such as Kutrigars assimilated into or allied with the Gepid armies. The Germanic Heruls also fought as lightly armed cavalry, principally with javelins, and many Heruls sought refuge with the Gepids after their defeat by the Langobards.

Warriors and Elite Warriors. Warriors with and armour rating of 6+ represent the heaviest gothic warriors carrying a big, heavy shield and fighting in close formation. They are armed with spears and swords. They were more than a match for many contemporaries including the Franks—who they fought to a standstill at the battle of Chalons whilst part of the Hunnic army. The category could also include contingents of other Germanic tribes if the army represents the first phase of the establishment of the Gepid kingdom—for example Heruls, Rugians and Scirians. Later armies might instead include Slavs. Transylvanian Warriors have no armour save and are assumed to be more lightly equipped.

Archers. Gepid infantry armed with bows and wearing little if any armour. In common with other Gothic peoples it was usual for the lowest weapon-bearing classes of society to fight as bowmen.

Skirmishers. Gepids or subject infantry armed with bows or javelins operating as skirmishers.

Portents. The player can take the portents before the battle. This allows the General to re-roll one failed Command roll once during the battle. Take the Command test again—if successful the order is issued and the General can continue giving orders if you wish.

 

 

Troop

Type

Attack

Range

Hits

Armour

Cmnd

Unit

Size

Min/

Max

Points

Notes

Heavy Cavalry

Cavalry

3

-

3

5+

-

3

2/6

110

*1

Huns

Cavalry

2

15

3

6+

-

3

-/1

60

*2

Warriors

Infantry

3

-

3

6+

-

3

2/-

45

*3

Archers

Infantry

2

30

3

-

-

3

-/4

40

*3

Skirmishers

Infantry

1

15

3

-

-

3

-/4

30

*2,3

General

General

+2

-

-

-

9

1

1

125

 

War Chief

Subordinate

+1

-

-

-

8

1

-/2

40

 

War Chief

Subordinate

+1

-

-

-

7

1

-/2

30

 

OPTIONS

The following options are available for the Gepids. See the descriptions for details.

Dismount Heavy Cavalry

Infantry

3

-

3

5+

-

3

-/2

-50

 

Portents

Re-roll General’s Command

1

+10

 

TRANSYLVANIAN KINGDOM

This list replaces the Gepids list in its entirety and represents the enclave of Gepid settlement in Transylvania The list is a speculative reconstruction of forces available to local rulers. Weapon  finds from Transylvanian settlements indicate a general impoverishment and concomitant reduction in quality and quantity of wargear.

Noble Cavalry

Cavalry

3

-

3

5+

-

3

1/2

110

*1

Heavy Cavalry

Cavalry

3

-

3

5+

-

3

1/3

80

*4

Warriors

Infantry

3

-

3

-

-

3

4/-

35

*4

Elite Warriors

Infantry

3

-

3

6+

-

3

-/4

45

*4

Archers

Infantry

2

30

3

-

-

3

2/4

40

*4

Skirmishers

Infantry

1

15

3

-

-

3

2/4

30

*2,4

General

General

+2

-

-

-

8

1

1

100

 

War Chief

Subordinate

+1

-

-

-

7

1

-/4

30

 

OPTIONS

The following options are available for the Transylvanian Kingdom. See description for details.

Portents

Re-roll General’s Command

1

+10