The Israelites

up to c1000 BC

 

 

ISRAELITE ARMY LIST

 

 

 

SPECIAL RULES

*1 Skirmish
*2 Portents
*3 Divinely Inspired

Infantry. Men from the tribes of Israel were drafted into rank-and-file units and generally armed with spears and shields.

Archers. The tribe of Benjamin was noted for its archers.

Spearmen. Although the spear was the usual infantry weapon these represent troops highly drilled and trained to a degree that makes them far more formidable than the ordinary mass of troops. They represent the tribe of Judah whose members fought in a close-order formation comparable to Greek Hoplites.

Light Infantry. The Gadites were the tribe noted for skirmishing warfare providing the Israelite Kings with flexible formations of troops armed with javelins and light bucklers. Mercenaries from Phoenicia used similar tactics.

Skirmishers. These troops could come from any tribe but probably include a large number of Benjamites. Generally these were armed with javelins, but could also include units of slingers.

Guard. These are the best and most experienced veterans in the Israelite army. This category includes troops such as the Gibborim (Mighty Men) and the Zebulinites. Well armoured and handpicked by the king, they form the nucleus of the Israelite army.

Portents. The player can take the portents before the battle. This allows the General to re-roll one failed Command roll once during the battle. Take the Command test again—if successful the order is issued and the General can continue giving orders if you wish.

Divinely Inspired. King David carries the favour of his god and the supreme confidence of his warriors. Once in each turn you can intervene in any one combat engagement as follows. When your units roll for Attacks, you can immediately re-roll one dice again—picking out a miss and re-rolling it. Only one intervention is allowed in each turn.

 

 

 

 

 

Troop

Type

Attack

Range

Hits

Armour

Cmnd

Unit

Size

Min/

Max

Points

Notes

Infantry

Infantry

3

-

3

-

-

3

6/-

35

 

Archers

Infantry

2

30

3

-

-

3

-/-

40

 

Spearmen

Infantry

3

-

3

5+

-

3

-/4

60

 

Light Infantry

Infantry

2

15

3

-

-

3

-/3

40

*1

Skirmishers

Infantry

1

15

3

-

-

3

-/-

30

*1

Guard

Infantry

4

-

3

5+

-

3

-/1

70

 

General

General

+2

-

-

-

9

1

1

125

 

Leader

Leader

 +1

-

-

-

8

1

-/2

80

 

OPTIONS

The following upgrades are available to the Israelite army. See the accompanying description for details. Note that in this particular case the General can be upgraded twice if you wish—once with Portents and once with King David.

Portents

Re-roll General’s Command

1

+10

*2

King David

General

+2

-

-

-

9

1

1

+15

*3