The Later Hebrews

100-931 BC

100-931BC

 

 

LATER HEBREW LIST

 

 

 

 

 

 

 

SPECIAL RULES

*1 Skirmish
*2 Camels
*3 Chariot Runners
*4 Heavy Chariots
*5 Unreliable
*6 Warband

Bowmen. Troops carrying a bow and rarely anything else.

Spearmen. Troops armed with short spears, a khepesh-like sword and a light shield.

Gibborim. The elite troops of the army who acted as the king’s bodyguard.

Philistine. Heavily equipped infantry carrying spears, swords and shields. They wore body armour. The category can also represent Chehertis or Aegean mercenaries.

Light Infantry. These represent the better quality of lightly armed skirmishing troops.

Skirmishers. Generally these were armed with javelins, but could also include units of slingers.

Bedouins. Lightly armed camel riders.

Light Chariots. Usually captured chariots. They were destroyed at the beginning of the conquest of Israel in part because the Hebrews preferred to fight from hill tops and amongst terrain where their enemy’s chariots couldn’t operate.

Heavy Chariots. Copied after contact with the Assyrians—they had a crew of 3 and later 4.

Chariot Runners. One unit of Light Infantry per 1000 points can be upgraded to Chariot Runners at no cost.

Ally Light Chariots. Could be Aramean, Kushite or Libyan Egyptian allies.

Ally Cavalry. Lightly armed horsemen with swords and spears—for example Kushite Egyptian cavalry.

Ally Warriors. Armed with spear, sword and shield—could be Kushites, Libyans or even Arameans.

Portents. The player can take the portents before the battle. This allows the General to re-roll one failed Command roll once during the battle. Take the Command test again—if successful the order is issued and the General can continue giving orders if you wish. Note that portents is only available if you choose the King David option—though you do not need to take King David himself to use the option.

King David. If you take King David the general is divinely inspired—the player can re-roll any one failed attack dice in any one combat per turn.

King Solomon. If you take King Solomon he can make a divine appeal once during the battle. This is basically a Portents re-roll but with an additional +1 to the general’s Command value. If the divine appeal is failed then the result is automatically a blunder.

 

 

Troop

Type

Attack

Range

Hits

Armour

Cmnd

Unit

Size

Min/

Max

Points

Notes

Bowmen

Infantry

2

30

3

-

-

3

4/8

40

 

Spearmen

Infantry

3

-

3

-

-

3

4/-

35

 

Gibborim

Infantry

4

-

3

6+

-

3

-/2

55

 

Philistine

Infantry

3

-

3

6+

-

3

-/8

45

 

Light Infantry

Infantry

2

15

3

-

-

3

-/3

40

*1

Skirmishers

Infantry

1

15

3

-

-

3

-/-

30

*1

Bedouins

Cavalry

1

15

3

6+

-

3

-/1

60

*1, 2

Scouts

Cavalry

1

15

3

-

-

3

-/1

40

*1

General

General

+3

-

-

-

9

1

1

135

 

Tribal Chieftain

Subordinate

 +1

-

-

-

7

1

-/4

30

 

OPTION—DAVID

The Later Hebrew list can upgraded either to the time of King David or Solomon—you may choose upgrades from one or the other and not both. See the accompanying description for details.

 

Portents

Re-roll General’s Command

1

+10

 

King David

General

+3

-

-

-

9

1

1

+15

 

Sub-General

Subordinate

+1

-

-

-

8

1

-/2

+10

 

Chariot Mount

Mount

+1

-

-

-

-

-

-/4

+10

 

Light Chariots

Chariot

2

15

3

6+

-

3

-/3

80

*1

Chariot Runners

Chariot

2

15

3

-

-

3

-/1

1 free

*1, 3

OPTION—SOLOMON

The Later Hebrew list can upgraded either to the time of King David or Solomon—you must choose upgrades from one or the other and not both. See the accompanying description for details.  Note that if you chose the Solomon option then the tribal chieftains from the main list cannot be taken— the sub-generals listed here can be taken instead.

 

King Solomom

General

+3

-

-

-

9

1

1

+15

 

Sub-General

Leader

+1

-

-

-

8

1

-/1

80

 

Sub-General

Subordinate

+1

-

-

-

8

1

-/2

40

 

Chariot Mount

Mount

+1

-

-

-

-

-

-/4

+10

 

Heavy Chariots

Chariot

3

15

4

5+

-

3

-/3

115

4

Ally Light Chariots

Chariot

2

15

3

6+

-

3

-/3

80

*1, 5

Ally Cavalry

Cavalry

3

-

3

6+

-

3

-/1

60

*5, 6

Ally Warriors

Infantry

3

-

3

-

-

3

-/4

25

*5, 6

Ally Javelinmen

Infantry

1

15

3

-

-

3

-/2

20

*1, 5, 6