The Ptolemaic Army

320-40 BC

 

 

 

THE PTOLEMAIC LIST

 

 

 

 

 

SPECIAL RULES

*1             Skirmish
*2             Shock
*3             Camels
*4             Portents
*5             Phalanx
*6             Elephant
*7             Warband

Macedonian Phalanx. The regular Macedonian phalanx. Well drilled soldiers.

Egyptian Phalanx. Although equipped as their Macedonian counterparts, the Egyptians lacked their level of training, reducing their ability to withstand prolonged fighting.

Agema Phalanx. The elite proportion of the army comprising veteran phalangites.

Peltasts. Regular Successor type including Greek or Thracian peltasts, or even Cretan or Pisidian peltasts as well as garrison units fighting in a comparable fashion.

Galatians. Celtic people originally from the Danube area—the Galatians were fierce warriors.

Thureophores. Equipped with javelins and shields, and frequently armoured, these are an intermediary type of troop that evolved from the peltast.

Skirmishers. Lightly armed troops fighting as skirmishers—including javelinmen, bowmen and slingers. Mostly Egyptian or Syrian archers or slingers.

Elephants. The Ptolomies had aceess to Indian elephants at certain periods but their use gradually declined. An attempt was made to import African elephants from Kush—but this was probably not a success.

Legionaries. These represent either imitation legionaries or those remaining from Marcus Antonius’ army.

Heavy Cavalry. The Cleruch cavalry equipped and trained in the fashion of Macedonian Companions.

Ethnic Cavalry. Locally trained cavalry armed with javelins.

Portents. The player can take the portents before the battle. This allows the General to re-roll one failed Command roll once during the battle. Take the Command test again—if successful the order is issued and the General can continue giving orders if you wish.

 

Troop

Type

Attack

Range

Hits

Armour

Cmnd

Unit

Size

Min/

Max

Points

Notes

Peltasts

Infantry

2

15

3

-

-

3

-/4

40

*1

Cretans

Infantry

2

30

3

-

-

3

-/2

40

 

Skirmishers

Infantry

1

15

3

-

-

3

-/4

30

*1

Heavy Cavalry

Cavalry

3

-

3

5+

-

3

1/2

110

*2

Ethnic Cavalry

Cavalry

1

15

3

-

-

3

-/2

40

*1

Camelry

Cavalry

1

15

3

6+

-

3

-/1

60

*1, 3

General

General

+2

-

-

-

9

1

1

125

 

Leader

Leader

+1

-

-

-

8

1

-/2

80

 

OPTIONS

The following option is available for all Ptolemaic armies. Note that armies must also include one of the sets of options for early, mid, or late period armies.

Portents

Re-roll General’s Command

1

+10

*4

OPTION—EARLY PERIOD

The army must include options for the Early,  Mid, or Late period— but only one set of options can be chosen.  See accompanying  descriptions for details.

Macedonian Phalanx

Infantry

3

-

3

6+

-

3

4/-

60

*5

Agema Phalanx

Infantry

3

-

3

5+

-

3

-/1

70

*5

Indian Elephant

Elephant

4

15

4

5+

-

1

-/1

70

*6

OPTION—MID-PERIOD

The army must include options for the Early,  Mid, or Late period— but only one set of options can be chosen.  See accompanying  descriptions for details.

Macedonian Phalanx

Infantry

3

-

3

6+

-

3

4/-

60

*5

Agema Phalanx

Infantry

3

-

3

5+

-

3

-/1

70

*5

Egyptian Phalanx

Infantry

3

-

3

-

-

3

-/8

50

*5

Thureophores

Infantry

3

-

3

6+

-

3

-/2

45

 

Galatians

Infantry

3

-

3

-

-

3

-/2

35

*7

African Elephant

Elephant

4

15

3

5+

-

3

-/1

150

*6

OPTIONS—LATE PERIOD

The army must include options for the Early,  Mid, or Late period— but only one set of options can be chosen.  See accompanying  descriptions for details.

Macedonian Phalanx

Infantry

3

-

3

6+

-

3

4/-

60

*5

Agema Phalanx

Infantry

3

-

3

5+

-

3

-/1

70

*5

Egyptian Phalanx

Infantry

3

-

3

-

-

3

-/4

50

*5

Thureophores

Infantry

3

-

3

6+

-

3

-/4

45

 

Legionaries

Infantry

3

-

3

5+

-

3

-/8

60